Featherbound
In the kingdom of Pentamere, the heroes of the realm have fallen victim to an evil Sorceress. In this game set in the dark timeline of Thrafec's world setting, the heroes have been captured, subjected to the whims of the main antagonist. The mage Eliza finds herself subjected to tickling, both sadistic and sensual, as the evil Maevira interrogates her on the whereabouts of her allies.
# PROTOTYPE 01 - HOW TO PLAY
Scroll up and down to change intensity - Click on her chest/armpits to start/stop tickling - Right click a question to 'pursue' it to be answered. - Find the mood in the grid to make her answer questions - Action buttons move the dot one unit in the direction shown. - Hit button below dialogue window if Eliza says something suspicious to unlock questions
| Updated | 9 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Thrafec |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Adult, No AI, Pixel Art, Singleplayer, tickle-torture, tickling |
| Average session | About a half-hour |
| Content | No generative AI was used |
Development log
- Featherbound Rebuild 012 days ago

Comments
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two questions, one could you explain how the mood works in more detail, I'm confused on what to do and two, will you possibly be adding sound into the game.
Oh, sure!
So, the mood system works on an axis of fear and lust. Depending on how you tickle her, you'll raise and lower the two moods in order to get into a given named mood zone.
Ideally, though I think it's broken in this version, hitting blocker zones should open up the chance to get new question hooks. Right now, they act as barriers between you and 'compliant'. which is the mood zone where you can get questions answered.
And actually, yes! I've commissioned 2 minutes of laughing audio from a voice actress. You can look forward to hearing that soon!
ok, so basically it's not working right now, thank you. If you don't mind me asking any idea how long till the next update and fixes.
Ahahaha, I appreciate the enthusiasm!
I'm not sure! With the game being on Itch, I suppose I could update more regularly than I used to! What do you think? Slower updates with more features, or should I keep this prototype abreast of development?
Honestly and I know this is a bit of an lazy answer, but whatever works for you.